AI Insights · Timothy · January 2022
Top 5 Final Fantasy Games Performance on iOS in the UK for Q4 2021
Discover how the top 5 Final Fantasy games performed on iOS in the UK during Q4 2021, including trends in weekly downloads, revenue, and active users.
In the final quarter of 2021, the performance of the top 5 Final Fantasy games on iOS in the United Kingdom showcased interesting trends in weekly downloads, revenue, and active users. Data sourced from Sensor Tower provides insights into the trajectory of these popular gaming apps.
Final Fantasy XV: A New Empire
Throughout Q4 2021, this game experienced fluctuating weekly revenue, peaking at approximately $17K in the final week of December. Weekly downloads saw a slight rise and fall, peaking at 91 in early November before tapering off. Active users showed a gradual decline from 1.6K in late September to around 978 by the end of December.
FINAL FANTASY BE:WOTV
The weekly revenue for this game varied significantly, reaching its highest at $8.9K at the end of September and another peak of $5.4K in late December. Downloads remained relatively steady, with minor fluctuations, peaking at 79 in the last week of November. Active users saw a minor decrease from 310 in September to 229 by the end of December.
DISSIDIA FINAL FANTASY OO
Revenue for this game hit a high of $6.2K in late October, with another notable peak at $5.4K in the last week of December. Downloads were more erratic, with the highest recorded at 72 in mid-November. The number of active users remained relatively stable, starting at 65 in late September and ending at 46 by the end of December.
FINAL FANTASY BRAVE EXVIUS
This game saw its weekly revenue highest at $2.1K in the week of December 20, with a few other notable peaks throughout the quarter. Downloads were modest, peaking at 66 in late November. Active users remained fairly consistent, starting at 210 in late September and slightly decreasing to 182 by the end of December.
FINAL FANTASY Record Keeper
Revenue for this game showed significant peaks, most notably reaching $4.2K in late September and $2.4K in the final week of December. The game had virtually no new downloads throughout the quarter. Active users saw a gradual decline from 288 in late September to 208 by the end of December.
For more detailed insights and data, visit Sensor Tower.